AI Insights · Timothy · July 2022
Top 5 Hypercasual Games Performance in Qatar Q2 2022
Explore the performance of the top 5 hypercasual games on a unified platform in Qatar during Q2 2022, including trends in weekly downloads, revenue, and active users.
During the second quarter of 2022, the top 5 hypercasual games in Qatar showed varying performance trends in terms of weekly downloads, revenue, and active users. The data provided by Sensor Tower gives a detailed insight into the market dynamics of these games.
Tall Man Run from SUPERSONIC STUDIOS LTD saw a significant rise in weekly downloads, peaking at 6.8K in the week of May 9. However, there was a downward trend towards the end of the quarter, with downloads dropping to 2.1K by the last week of June. Weekly revenue showed a gradual increase, reaching a high of $37 in the week of May 30. The weekly active users mirrored the download trends, peaking at approximately 14.9K in late May before declining to 8.4K by the end of June.
Bridge Race also published by SUPERSONIC STUDIOS LTD, experienced a steady increase in weekly downloads, reaching 3K in the week of May 30. Weekly revenue fluctuated, peaking at $66 in the final week of June. Active users remained relatively stable, averaging around 14K throughout the quarter.
Airport Security: Fly Safe by Kwalee Ltd had a mixed performance. Weekly downloads saw an initial high of 3.8K at the end of March, but then decreased to around 1.4K by the end of June. Despite this, weekly revenue remained relatively consistent, peaking at $38 in mid-April. Active users showed a downward trend from 5.8K in late March to 3.4K by the end of June.
Fill The Fridge! from Rollic Games maintained a steady performance with weekly downloads ranging between 1.3K to 2.6K. Revenue peaked at $72 in late April and remained stable around $50 in June. The game saw an increase in active users, peaking at 5.9K in the last week of June.
Deliver It 3D by Voodoo showed a decline in weekly downloads, starting at 3.8K in late April and dropping to 564 by the end of June. Revenue remained low, peaking at $31 in mid-May. Active users followed a similar downward trend, from 6.9K in late April to 5K by the end of June.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's platform.